The best talents for each specialization in Star Wars Zero Company

August 2026 · 4 minute read
Star Wars Zero Company best talents - Four operators
(Image credit: Bit Reactor)

Picking the best talents in Star Wars Zero Company is something you'll start pondering when you unlock recruitable operators in the game. Each of these will have both a class and a talent, but the good news is that you can respec both in the change specialization menu once you've recruited them.

This means it's usually a better idea to recruit a character you like the look of, versus one with a talent you can tweak anyway. Some of these talents have a very clear and strong synergy with Zero Company's specializations, so I'll run through all available talents and talent levels below, plus give my top picks for each class.

All talents in Zero Company

Star Wars Zero Company best talents - Recruiting operators

Each operator you recruit will have a talent (Image credit: Bit Reactor)

There are ten talents available to recruitable operators in Star Wars Zero Company. These are:

The Bigger They Are…

This Operator's ranged and melee attacks deal +2 damage to elite and boss enemies.

Anticipation

This operator gains 1 stack of evasion (next attack is evaded). Once per turn.

Cold-Blooded

Applies 1 stack of vicious (next attack is a crit) to this operator. Once per combat.

Taunt

Taunts the selected enemy. Once per turn.

A Life of Labor

This operator gains a bonus +5 health and +1 defense.

Thievery

Earn an additional +150 credits when this operator completes a combat mission. Does not stack.

Sabotage

Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. Once per combat.

Espionage

Earn an additional +5 intel rewards when this operator completes a combat mission. Does not stack.

Grit

Applies 1 stack of invulnerable (prevents all damage from next attack) to the operator. Equipping this ability also increases health by +2. Once per turn.

Fortitude

Increases defense by +2 while this operator is injured.

Best talents for each class in Zero Company

Star Wars Zero Company best talents - Respec menu

You can changed recruited operators' talents and classes (Image credit: Bit Reactor)

Now we've gone through all the talents, here are the best ones to pick for each specialization in the game.

Swipe to scroll horizontally

Class

Talents

Assault

A Life of Labor, Grit

Gunslinger

Anticipation, Grit, A Life of Labor

Heavy

Taunt, Grit, Anticipation

Medic

Anticipation, Espionage, Thievery

Scoundrel

Anticipation, Cold-Blooded

Scout

Anticipation, Sabotage, Espionage, Thievery

Sharpshooter

Cold-Blooded, The Bigger They Are…

Soldier

A Life of Labor, Grit

Personally, I think the top-tier talents for any class are Life of Labor, Anticipation, and Grit. The former grants an all-round stat boost that's useful to pretty much every class, while the latter two give you ways to straight-up avoid damage. Anticipation, in particular, lets you dodge three attacks per turn at its highest level, which is somewhat cracked.

There are some obvious synergies between talents and classes, though. For example, the Heavy—a class all about taking hits—benefits from Taunt, Anticipation, or Grit, because it gives them a way to mitigate the damage more. Single-target focused Sharpshooters also benefit from Cold-Blooded, since you can combine the guaranteed crit with their guaranteed hit ability, or The Bigger They Are… to make them better at picking off elites.

And for more support-based classes like Medic or Scout, you can give them a way to avoid damage when out reviving someone with Anticipation, or make them support your wallet, too, by having them farm credits or intel with Thievery and Espionage respectively. I like giving Scout the Sabotage talent, which is incredibly situational, but feels very thematic, like they planted explosives before combat began.

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.