Rockstar asks modders to please take its games very seriously

September 2026 · 3 minute read
Jason with customised Mac 10.
(Image credit: Rockstar)

What happened

Do these guidelines have any teeth?

PC Gamer headshot - Lincoln Carpenter

Like Rockstar's more formal terms of service and platform license agreements, these guidelines are the sort of standard rhetorical armament a company equips itself with when in case it needs a quick fix for something egregious: If a mod emerges that could give the studio a legal or financial headache, all it'll need to do is tap the sign before giving the offending user-generated content the boot.

Of course, those guidelines are theoretically more difficult to enforce on platforms the studio doesn't own. For Rockstar, removing a mod that breaks its commandments is easy enough on FiveM. But if that mod's on a third party site—like the one our Josh Wolens used to murder a charmander on the streets of Los Santos—making that problem go away isn't so simple. House rules are a lot harder to enforce at someone else's house.

That hasn't stopped Rockstar in the past, however: In 2021, it sent takedown notices to a number of modding projects that reverse-engineered, restored, or reimplemented elements of older GTA games. It announced and released its trio of GTA Trilogy remasters later that year.

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Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.